Software Engineer, Linux Graphics
Join the Linux Graphics driver team to design and implement features for Vulkan, OpenGL and Wayland on Linux-based systems. The role focuses on architecture, development, testing automation, performance tuning, and maintaining driver quality across current and upcoming GPU hardware.
Mid-level β typically requires 3+ years of relevant professional experience in graphics system software.
Primary responsibilities include feature development, maintenance, and collaboration across engineering teams to deliver high-quality Linux graphics software.
Must-have technical experience and skills.
Nice-to-have:
Bachelor's degree or higher in Electrical Engineering, Computer Science, or Computer Engineering β or equivalent practical experience.
Company: NVIDIA
Headquarters: Santa Clara, California, USA
NVIDIA is a global leader in accelerated computing, renowned for its innovative solutions in AI and digital twins that transform diverse industries. The company specializes in networking technologies, providing end-to-end InfiniBand and Ethernet solutions for servers and storage that optimize performance and scalability. NVIDIA serves sectors such as high-performance computing, enterprise data centers, and cloud computing, constantly reinventing its products and services to stay ahead in the market.
