Senior Graphics Shader Compiler Engineer
Design and implement core compiler components for NVIDIA GPUs in the GPU Software organization, focusing on graphics shader compilation and GPU compute. The role involves performance optimization, cross-team collaboration with architecture and driver teams, and contribution to relevant open-source projects and standards.
Senior β requires 10+ years of experience in compiler development and strong background in compiler systems.
Primary responsibilities include developing compiler features and optimizations, performance analysis, and coordinating with internal and external stakeholders.
Concise list of must-have and nice-to-have skills.
BS or MS in Computer Science or Computer Engineering; PhD strongly preferred. The posting also accepts equivalent practical experience in lieu of a degree.
Company: NVIDIA
Headquarters: Santa Clara, California, USA
NVIDIA is a global leader in accelerated computing, renowned for its innovative solutions in AI and digital twins that transform diverse industries. The company specializes in networking technologies, providing end-to-end InfiniBand and Ethernet solutions for servers and storage that optimize performance and scalability. NVIDIA serves sectors such as high-performance computing, enterprise data centers, and cloud computing, constantly reinventing its products and services to stay ahead in the market.
