Graphics Engineer
Investigate and prototype GPU technologies across graphics, compute and machine learning, assessing applicability to Arm GPUs and Arm-based systems. Work within Arm's Central Technology organisation in small collaborative teams to define direction, build prototypes and quantify technical impact on hardware, software architecture and APIs.
Mid-level. The posting does not list specific years of experience but expects demonstrated GPU and software development experience.
Primary responsibilities cover prototyping, analysis and quantification of GPU-related improvements and their system-level implications.
Core skills and attributes required for this role.
Must-have:
Nice-to-have:
Not specified.
Company: Arm
Headquarters: Cambridge, United Kingdom
ARM is a global leader in semiconductor and software design, driving innovation in computing technology. The company specializes in designing processors and systems that provide the essential building blocks for electronic devices. ARM's architecture is widely used in smartphones, servers, and IoT devices, and its collaborative culture fosters bold thinking, diversity, and high-impact benefits for its talented workforce.
