GPU System and Scheduling Architect - New College Grad 2026
Design and architect the GPU system interface and scheduling features as a member of the GPU architecture team. Collaborate with hardware, software, and verification teams to define and validate next-generation GPU functionality and performance.
Work includes creating functional and performance models (often in C++), developing test plans, and supporting post-silicon validation.
Entry-level β New college graduate (recent BS/MS/PhD) or equivalent experience; suitable for early-career engineers.
Primary responsibilities include system architecture, feature planning, modeling, and validation.
Must-have technical skills and experience.
Nice-to-have:
Recently completed a BS, MS, or PhD in Computer Architecture, Computer Science, Electrical Engineering, or a related degree β or equivalent practical experience. Course work or industry experience in computer architecture, operating systems, and system architecture is expected.
Company: NVIDIA
Headquarters: Santa Clara, California, USA
NVIDIA is a global leader in accelerated computing, renowned for its innovative solutions in AI and digital twins that transform diverse industries. The company specializes in networking technologies, providing end-to-end InfiniBand and Ethernet solutions for servers and storage that optimize performance and scalability. NVIDIA serves sectors such as high-performance computing, enterprise data centers, and cloud computing, constantly reinventing its products and services to stay ahead in the market.
