GPU Software Performance Engineer
Member of the GPU Software Performance team working on performance optimization of 3D games and applications for Intel GPUs. The role focuses on driver and shader-compiler related work, performance analysis, and cross-team collaboration to improve graphics performance on Linux platforms.
The engineer will design, implement, and validate software across user-mode drivers, shader compiler components, and application-level solutions while supporting profiling and debugging infrastructure.
Mid-level. Hiring guidance: typically 3+ years professional experience with a relevant university degree, or 5+ years of industry experience.
Key responsibilities include:
Must-have technical skills and experience:
Nice-to-have:
University degree in Computer Science, Computer Engineering, or a related field is listed in the posting; hiring guidance indicates either a relevant degree plus 3+ years of professional experience, or 5+ years of professional experience without a degree (equivalent practical experience accepted).
Additional notes: The role is eligible for a hybrid work model. Benefits and flexible working arrangements are offered.
Company: Intel Corporation
Headquarters: Santa Clara, California, USA
Intel Corporation is a leading multinational technology company known for its innovative semiconductor solutions, including microprocessors, artificial intelligence accelerators, and memory products. Headquartered in the United States, Intel focuses on cutting-edge technology and a collaborative working environment, driving advancements in semiconductor manufacturing to meet global demands. The company emphasizes professional development and aims to shape the future of technology through groundbreaking designs.
