Backend Compiler Engineer β New College Grad (2026)
Work on NVIDIA's GPU backend compiler to generate high-performance machine code for graphics and compute workloads. Join the Back End Compiler team responsible for code generation and performance for NVIDIA SIMT architectures.
Collaborate with compiler, hardware, and application teams to investigate issues, implement improvements, and support deep-learning and graphics use cases. Applications accepted until July 17, 2026.
Entry-level β new college graduate. Role targeted to recent graduates; no specific years of prior professional experience required.
Primary responsibilities include debugging and improving the compiler backend, working with cross-functional teams, and contributing to code generation and performance optimization.
Must-have technical skills and competencies.
Nice-to-have:
Recent graduate with a Bachelor's or Masters degree in Computer Science or Computer Engineering, or equivalent practical experience. Successful completion of an undergraduate Compiler Design course is expected; equivalent experience will be considered.
Company: NVIDIA
Headquarters: Santa Clara, California, USA
NVIDIA is a global leader in accelerated computing, renowned for its innovative solutions in AI and digital twins that transform diverse industries. The company specializes in networking technologies, providing end-to-end InfiniBand and Ethernet solutions for servers and storage that optimize performance and scalability. NVIDIA serves sectors such as high-performance computing, enterprise data centers, and cloud computing, constantly reinventing its products and services to stay ahead in the market.
