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Senior Manager, Graphics Systems Software and Compute Graphics Chips

NVIDIA
October 23, 2026
Full-time
On-site
Helsinki, Finland
SoC Architecture Jobs, Level - Senior

Job Title

Senior Manager, Graphics Systems Software and Compute Graphics Chips

Role Summary

Lead an experienced graphics software organization in Finland focused on GPU and SoC bring-up, graphics API drivers, shader/runtime infrastructure, and platform integration for automotive and robotics. Define technical strategy and roadmaps, coordinate with GPU architecture and platform teams, and drive delivery of production-quality graphics software.

Experience Level

Senior - 10+ years in graphics, GPU, or platform engineering; 4+ years leading engineering teams.

Responsibilities

Manage technical direction, execution, and team development while improving engineering practices and delivery quality.

  • Lead and develop a team delivering graphics system software and advancing compute graphics.
  • Own team strategy, roadmaps, priorities, quality, and delivery commitments.
  • Drive execution across GPU and SoC enablement, Vulkan and OpenGL drivers, CUDA-based graphics, platform integration, and production releases.
  • Collaborate with GPU architecture, hardware, research, and platform teams on technical direction and hardware/software co-design.
  • Mentor engineers and technical leaders; recruit and develop talent.
  • Improve development, validation, and support through better engineering practices, infrastructure, and AI-assisted/agentic workflows.

Requirements

Must-have technical and leadership qualifications. (Education summarized below.)

  • 10+ years experience in graphics, GPU, or platform engineering.
  • 4+ years managing and delivering software engineering teams and production systems.
  • Strong understanding of GPU architecture, graphics and compute pipelines, and how software interacts with hardware.
  • Deep expertise in graphics system software: drivers, GPU/SoC enablement, shader infrastructure, or graphics/compute APIs.
  • Proven ability to set technical direction, establish team expertise, and drive measurable improvements in engineering productivity and software quality, including use of agentic development techniques.
  • Strong technical judgment, communication, and organizational skills.

Nice-to-have:

  • Experience shipping production graphics drivers or runtimes for Vulkan, OpenGL, or CUDA-based graphics, or contributing to graphics API design.
  • Track record of advancing a graphics technology from early development into production use.
  • Experience with pre-silicon validation and GPU or SoC bring-up.
  • Functional safety experience for automotive or safety-critical systems (ISO 26262, ASIL, traceability, verification evidence).
  • Proven track record of delivering engineering programs on schedule and at high quality, including using AI to strengthen planning and delivery.

Education Requirements

Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent practical experience. The posting explicitly allows equivalent experience in place of a degree.


About the Company

Company: NVIDIA

Headquarters: Santa Clara, California, USA

NVIDIA is a global leader in accelerated computing, renowned for its innovative solutions in AI and digital twins that transform diverse industries. The company specializes in networking technologies, providing end-to-end InfiniBand and Ethernet solutions for servers and storage that optimize performance and scalability. NVIDIA serves sectors such as high-performance computing, enterprise data centers, and cloud computing, constantly reinventing its products and services to stay ahead in the market.

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Date Posted: 2026-10-22