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Senior GPU Driver and Graphics Performance Engineer

Intel Corporation
October 20, 2026
Full-time
Remote friendly (Hillsboro, Oregon, United States)
Worldwide
$149,600 - $284,580 USD yearly
Other Semiconductor Jobs, Level - Senior

Job Title

Senior GPU Driver and Graphics Performance Engineer

Role Summary

Join Intel's GPU Software Performance team within the Data Center Group to improve 3D graphics performance for Intel GPUs on Windows. The role focuses on analyzing AAA and pre-release games, identifying optimization opportunities, and improving driver and shader performance across shipping and pre-production hardware.

Work is collaborative and cross-functional across geographies; primary office location is Hillsboro, OR with additional teams in Folsom and Santa Clara, CA. The role follows a hybrid work model.

Experience Level

Senior-level. Typical experience per minimum qualifications: Bachelor's + 4+ years, Master's + 3+ years, or PhD with relevant experience.

Responsibilities

Key responsibilities include:

  • Profile and analyze 3D graphics workloads, including AAA and pre-release titles, on Intel GPUs (Windows).
  • Identify GPU and driver performance bottlenecks and implement optimizations in drivers and shaders.
  • Develop and maintain internal tools and analysis capabilities for performance validation and automation.
  • Collaborate with hardware architects, driver engineers, and product teams to deploy performance and feature improvements.
  • Validate performance on shipping and pre-production hardware and report actionable findings.
  • Drive features and performance improvements through to deployment in coordination with cross-functional teams.

Requirements

Must-have technical skills and experience:

  • Proficient in C++ with solid object-oriented design skills.
  • Experience with at least one modern 3D graphics API (DirectX, Vulkan, or OpenGL).
  • Strong understanding of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Experience in software debugging, performance optimization, and resolving complex technical issues.

Preferred (nice-to-have):

  • Experience developing 3D rendering applications, drivers, or performing driver performance optimizations.
  • GPU hardware performance bottleneck analysis and optimization experience.
  • Shader development experience (HLSL, CUDA, LLVM, SPIR-V) and shader performance tuning.
  • Experience with Python for performance data analysis.
  • Familiarity with revision control systems and CI/CD pipelines.

Education Requirements

Bachelor's degree in Computer Science, Computer Engineering, or a related field with 4+ years of relevant experience; OR a Master's degree in Computer Science, Computer Engineering, or a related field with 3+ years of relevant experience; OR a PhD in Computer Science, Computer Engineering, or a related field with applicable experience. Experience may be obtained via degree work, research, prior jobs, or internships.


About the Company

Company: Intel Corporation

Headquarters: Santa Clara, California, USA

Intel Corporation is a leading multinational technology company known for its innovative semiconductor solutions, including microprocessors, artificial intelligence accelerators, and memory products. Headquartered in the United States, Intel focuses on cutting-edge technology and a collaborative working environment, driving advancements in semiconductor manufacturing to meet global demands. The company emphasizes professional development and aims to shape the future of technology through groundbreaking designs.

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Date Posted: 2026-10-16