Graphics Engineer
Investigate new GPU technologies across graphics, compute, and machine learning and evaluate how they apply to Arm GPUs and Arm-based systems. Work within Central Technology on early-stage prototyping to define direction, validate ideas, and assess technical trade-offs for hardware, software architecture, and APIs.
Mid-level. Suitable for candidates with several years of relevant experience in GPU or graphics software development.
Primary responsibilities focus on analysis, prototyping, and quantifying improvements to mobile graphics on Arm GPUs and assessing implications for hardware and software.
Must-have skills and attributes:
Nice-to-have:
Not specified.
Company: Arm
Headquarters: Cambridge, United Kingdom
ARM is a global leader in semiconductor and software design, driving innovation in computing technology. The company specializes in designing processors and systems that provide the essential building blocks for electronic devices. ARM's architecture is widely used in smartphones, servers, and IoT devices, and its collaborative culture fosters bold thinking, diversity, and high-impact benefits for its talented workforce.
