GPU Software Development Engineer
Design, develop, validate, and optimize system software for Intel GPUs across firmware, device drivers, APIs, and higher-level application layers. Work on pre-silicon simulation/emulation, silicon power-on and post-silicon development, and contribute upstream fixes to open-source graphics projects.
This role is on a cross-functional engineering team focused on GPU performance, reliability, and platform enablement for Linux-based systems.
Senior β requires multiple years of professional experience in systems software and graphics development; see Education Requirements for degree and years guidance.
Primary responsibilities include development, validation, and collaboration across hardware and software teams. Deliverables span firmware, drivers, APIs, tools, and upstream open-source contributions.
Must-have technical skills and experience; preferred items listed as nice-to-have.
Bachelor's degree in Computer Science, Computer Engineering, Mathematics, or a related field with 6+ years of relevant experience; OR Master's degree with 5+ years of relevant experience; OR Ph.D. with 3+ years of relevant experience. Fields listed in the posting: Computer Science, Computer Engineering, Mathematics, or related technical fields. (Degrees and required experience levels were stated explicitly in the posting.)
Company: Intel Corporation
Headquarters: Santa Clara, California, USA
Intel Corporation is a leading multinational technology company known for its innovative semiconductor solutions, including microprocessors, artificial intelligence accelerators, and memory products. Headquartered in the United States, Intel focuses on cutting-edge technology and a collaborative working environment, driving advancements in semiconductor manufacturing to meet global demands. The company emphasizes professional development and aims to shape the future of technology through groundbreaking designs.
