GPU Compiler Engineer
Develop and improve NVIDIA's GPU compiler backend (C++) to generate high-performance machine instructions for graphics and compute workloads. The role is on the Compiler team and involves designing compiler passes, optimizations, and tooling while working closely with hardware and application teams.
Work impacts GPU performance for graphics and AI workloads.
Entry-level β typically 2+ years of compiler code generation experience.
Primary responsibilities include implementing and optimizing backend compiler components and collaborating across teams to deliver robust solutions.
Must-have technical skills and experience; preferred qualifications noted.
B.S. in Computer Science, Computer Engineering, or equivalent practical experience is required or acceptable. M.S. or Ph.D. in a related field with significant compiler work is preferred. The posting explicitly allows equivalent experience in lieu of a degree.
Base salary ranges: 124,000 USD - 195,500 USD (Level 2) and 152,000 USD - 241,500 USD (Level 3).
Applications accepted through August 25, 2026.
Company: NVIDIA
Headquarters: Santa Clara, California, USA
NVIDIA is a global leader in accelerated computing, renowned for its innovative solutions in AI and digital twins that transform diverse industries. The company specializes in networking technologies, providing end-to-end InfiniBand and Ethernet solutions for servers and storage that optimize performance and scalability. NVIDIA serves sectors such as high-performance computing, enterprise data centers, and cloud computing, constantly reinventing its products and services to stay ahead in the market.
