GPU Software Development Engineer
Work on validation and debug of graphics IP and software to ensure robustness and quality of Intel graphics products. The role focuses on end-to-end validation across display, media, 3D, compute and power conservation, and on driving issue resolution with software and hardware teams.
Mid-level (Experienced hire). Candidates are expected to have prior hands-on experience in graphics validation, debugging, or driver/software development; typical relevant experience starts at roughly 3 years, depending on prior role and responsibilities.
Primary responsibilities include validating graphics features, debugging failures, and enabling features for end-user applications.
Must-have technical skills and domain experience; preferred items are listed separately.
Must-have:Bachelor's degree in Computer Science, Computer Engineering, or a related field with 3+ years relevant experience; OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years relevant experience; OR currently pursuing a PhD with at least 6 months of relevant work or academic experience. Fields cited: Computer Science, Computer Engineering, Electrical Engineering, or related technical disciplines.
Company: Intel Corporation
Headquarters: Santa Clara, California, USA
Intel Corporation is a leading multinational technology company known for its innovative semiconductor solutions, including microprocessors, artificial intelligence accelerators, and memory products. Headquartered in the United States, Intel focuses on cutting-edge technology and a collaborative working environment, driving advancements in semiconductor manufacturing to meet global demands. The company emphasizes professional development and aims to shape the future of technology through groundbreaking designs.
