GPU Software Development Engineer
The GPU Software Development Engineer is responsible for validating and debugging Intel graphics IP and ensuring the robustness and quality of graphics software and drivers. The role works within the Silicon and Platform Engineering Group and partners with hardware and software teams to reproduce, triage, and resolve graphics issues across Display, Media, 3D, Compute and power conservation components.
This is an on-site role based in Bangalore focused on end-to-end validation, developing debug tools, and enabling features for content-creation, gaming, and AI workloads.
Mid-level. See Education Requirements for specific years-of-experience guidance tied to degree level.
Primary responsibilities include validation, debugging, and feature integration for graphics platforms.
Looking for candidates with strong software skills, graphics domain experience, and debugging/validation expertise.
Must-have:
Nice-to-have:
Bachelor's degree in Computer Science, Computer Engineering, or Electrical Engineering with 2+ years relevant experience; OR Master's degree in the same fields with 1+ year relevant experience; OR currently pursuing a PhD with relevant work or academic experience. Requirements may be met through a combination of industry experience, internships, coursework, research, or equivalent practical experience.
Company: Intel Corporation
Headquarters: Santa Clara, California, USA
Intel Corporation is a leading multinational technology company known for its innovative semiconductor solutions, including microprocessors, artificial intelligence accelerators, and memory products. Headquartered in the United States, Intel focuses on cutting-edge technology and a collaborative working environment, driving advancements in semiconductor manufacturing to meet global demands. The company emphasizes professional development and aims to shape the future of technology through groundbreaking designs.
